Thanks for the reply. The problem I see with chaos is, tha…
Thanks for the reply.
The problem I see with chaos is, that it may be hard to program and maybe would be too complex.
As soon as you would reuse some functions or programs you ironically have patterns again which would be some kind of order^^.
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I considered this.
In order to make any kind of real game, some kind of order is necessary as you stated above, and nothing worthwhile would be completely based around chaos.
I think a roguelike game like NetHack or DwarfFortress adventure mode, with very little to no story are going to be your best bet.
Patterns will emerge as you said. Even you program 100 different kinds of bosses and abilities for them, you will start to understand those patterns eventually.
Barring the ability for the game to program itself, this is a challenging idea.
I do believe there is a solution to this however.
If I can think of anything I'll let you know.
Hey @steffenkd, could I ask you one question, what is your definition of a game?
Honestly: I don't really know. To some degree nearly everything can be seen as some kind of game.
@steffenkd I've seen a few different definitions for games before.
For instance, i've seen it said that throwing a ball at a wall over and over again should be called a time waster instead of a game.
It should become a game, when rules are added, such as if you miss three times its game over.
In the end, I think its more like you describe rather than any kind of textbook definitions. With the number of ways to gamify things being near infinite.