1AKHViYgBGbmxi8qiJkNvoHNeDu9m3MfPE (1512) ·
Yes. This would make turn based conversations a thing. :) I’ll read your article.
1AKHViYgBGbmxi8qiJkNvoHNeDu9m3MfPE (1372) ·
I hadn't considered that. What an interesting use case!
Then player 2 makes an nLockTime tx which would return control to player1 in x minutes. If playes2 extends the graph using the same utxo, it would invalidate the nLockTime tx. Sooo freeking cool!
1AKHViYgBGbmxi8qiJkNvoHNeDu9m3MfPE (3276) ·
The pieces begin to slot together...