Not quite. The stack is a "history" and works very well for…
Not quite. The stack is a "history" and works very well for that. The scrolling pane I imagine is "hierarchy", where left is more towards the top quest, and right is towards leaf nodes. Being able to jump between the high level and the drilldown is useful when the hierarchy has structural value and not merely relational value.
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Gingko is a good example of this: https://gingkoapp.com/
Though to be clear after playing with that again: Their fancy sliding-pane-fading-blocks-scrolley-wolley stuff is not what I mean. Just, simply, that when you're on a leaf node, there's a trail back to the first grandparent, and the relevant siblings along the way. I actually think the OSX Finder in column view is just a better example, so maybe ignore this.
have you tried clicking on the .. blue button at the top left of a side quest? does that get you the sliding effect you want? where does it fall short?
The two problems with the current mechanism are:
1) it only shows 2 levels at a time, so if I'm looking at a context "down", I have to lose the context "up".
2) it's slow/not smooth to change levels. I can understand there being loads as I expand new branches or change my root, but once a branch is expanded, I would like to be able to skim back and forth to it at will.
To be clear: STRUCTURALLY, everything works as expected. My ranting is about finessing the UX, with the specific goal of keeping context at different levels of the tree more easily.
ty valuable feedback