๐ ๏ธ MEMPOOL SURVIVORS โ update from your feedback Pushed a baโฆ
๐ ๏ธ MEMPOOL SURVIVORS โ update from your feedback
Pushed a batch of changes from the latest playtest notes โ live now (hard-refresh / Ctrl+Shift+R):
โ Enemy separation: big mobs no longer fuse into one unkillable "centipede" โ they spread out so you can actually carve through them.
โ Orbiting shields recoloured violet so they don't blend with the cyan sat orbs.
โ Sat magnet + grab range bumped โ one pass sweeps up a whole cluster now.
โ Difficulty eased across the board (fewer/slower enemies, gentler damage, bigger i-frames) โ it was too punishing.
โ Tried cursor-aimโฆ didn't feel right, so it's back to auto-targeting the nearest threat.
Keep it coming โ what feels good, what feels off, where you die. Every note goes straight into the build ๐
โถ txblaster.xyz/survivors
Replies
i think 2 big items are:
1. txblaster.com should have a link to the arcade that is super obvious... didnt see it.
2. figure out a way to make the paid "PLAY" a single button, with a way to top up in-game, and the free option should feel secondary... right now you have the free option as the most dominant visual element, and the paid option immediately forces you into a 3 way decision, much less inviting
also, i would like to figure out a way to play [[txblaster survivors]] from a treechat post