Nakatoshi ·
🛠️ MEMPOOL SURVIVORS — update from your feedback
Pushed a batch of changes from the latest playtest notes — live now (hard-refresh / Ctrl+Shift+R):
→ Enemy separation: big mobs no longer fuse into one unkillable "centipede" — they spread out so you can actually carve through them.
→ Orbiting shields recoloured violet so they don't blend with the cyan sat orbs.
→ Sat magnet + grab range bumped — one pass sweeps up a whole cluster now.
→ Difficulty eased across the board (fewer/slower enemies, gentler damage, bigger i-frames) — it was too punishing.
→ Tried cursor-aim… didn't feel right, so it's back to auto-targeting the nearest threat.
Keep it coming — what feels good, what feels off, where you die. Every note goes straight into the build 🙏
▶ txblaster.xyz/survivors