Nakatoshi ·
Yes, that's exactly the idea.
I want the game to be open to all kinds of players. Someone who just wants to collect ships. Someone who only cares about ranking up. Someone who plays five casual matches and logs off. Someone who spends BSV, and someone who never spends a satoshi. Everyone should have a way to participate.
That's where $BLASTER comes in. You can mine it yourself on HASHLOCK with your own CPU and use it for skins and abilities; that way, your BSV stays where it matters: playing matches and paying the commission for every enemy eliminated. Because that's the rule it's all based on: every enemy you eliminate is a real transaction. The network gets the work either way.
So you don't have to choose between spending and contributing. You mine your cosmetics, save your satoshis for the game, and the network gets traffic from both.
That's the philosophy, and I'll stick to it in everything released under TX Blaster.
Thanks for reading, really.
HOU ·
You’ve put some thought into this. You should make a stream and pin it that explains all this.
TXBlaster introduces Play-to-mine: gameplay performs real proof-of-work to mine $Blaster directly from on-chain covenant while you play.
Bro that’s high impact…