How the infinite procedural world generates behind the scen…
How the infinite procedural world generates behind the scenes - as the player moves it culls and regenerates this in a certain radius - It uses persistent noises (any x.y.z always returns the same value) so its like it was never regenerated at all.
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That's lovely looking work.
What are you using to create this?
Thank you, this is done in Unreal Engine. Assets are made in Blender, Substance Painter, Photoshop
Cool. I'm looking forward to seeing more.