How the infinite procedural world generates behind the scen…

Twetch ·

How the infinite procedural world generates behind the scenes - as the player moves it culls and regenerates this in a certain radius - It uses persistent noises (any x.y.z always returns the same value) so its like it was never regenerated at all.

Replies

Twetch ·

That's lovely looking work.

What are you using to create this?

Twetch ·

Thank you, this is done in Unreal Engine. Assets are made in Blender, Substance Painter, Photoshop

Twetch ·

Cool. I'm looking forward to seeing more.