HYPE!: the sacred power of trivial things.
HYPE!: the sacred power of trivial things.
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thinking outloud. below i explore problems and ideas that i don't have words for yet. no outline. no script. no sense of where i am going next.
!video - sometimes the most trivial thought loops can be the most persistent. why? what is it about this thought in particular?
!video nostalgia versus hype
Things that are hype! and things that are overhyped. !video
Sidenote: religion, rituals, and meaning-making !video
Bookmark #todo related watching !video
!video hype: neesh communities bestow absurd amount of meaning upon otherwise trivial things or events.
!video non-problems - redefine #todo
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further reading: concept of anti-intelligence - the more constrained the game - the greater the anti-intelligence -
being basic as a virtue
anti-perosnal development (rosie)
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I also have some alternative ideas for playing the game that I want to share at some point.
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!video experiences that are personalized but also shared and recognized.
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Watching now: Dwarf fortress video
I think what's most crucial for me in this problem is the ability to craft my own personal narrative and share it.
The solution to this problem lay in finding a way to [[work with the garage door open]] in a way that is fun and not distracting – to myself or to people who care to follow.
This is also [[related]] to making knowledge work visible.
and emergent knowledge work.
https://twitter.com/AGWilsonn/status/1274366490758852609?s=20
This theory is wrong - but find a google scholar version: https://www.ctsnet.edu/the-theory-of-hype/
!quoted by hungrybreadelevator
Arbitrary constraints
!todo play videos through phone transcription or vice versa to transcribe video into text