I considered this. In order to make any kind of real gam…
I considered this.
In order to make any kind of real game, some kind of order is necessary as you stated above, and nothing worthwhile would be completely based around chaos.
I think a roguelike game like NetHack or DwarfFortress adventure mode, with very little to no story are going to be your best bet.
Patterns will emerge as you said. Even you program 100 different kinds of bosses and abilities for them, you will start to understand those patterns eventually.
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you want patterns to emerge @steffenkd bc there are certain patterns that are more fun than others... at the same time you want to balance that with novelty
Good explanation.
Similar to neuronal paths being strenghtened when repeated.
And repetition normally happens, due to fun, except for masochists.