// Draw and animate grass ctx.strokeStyle = '#2…
// Draw and animate grass
ctx.strokeStyle = '#228B22';
ctx.lineWidth = 2;
grassBlades.forEach(blade => {
blade.sway += blade.speed;
const swayAmount = Math.sin(blade.sway) * 15;
ctx.beginPath();
ctx.moveTo(blade.x, blade.y);
ctx.quadraticCurveTo(
blade.x + swayAmount / 2,
blade.y - blade.height / 2,
blade.x + swayAmount,
blade.y - blade.height
);
ctx.stroke();
});