I see, so does that mean it's art that incorporates element…
I see, so does that mean it's art that incorporates elements of entertainment and games?
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It could be, but I think it's broader than games. terrorknowed's idea sits at the intersection of art, cryptography, and participation. Think of it as art with conditional revelation — the steganographic content isn't just hidden, it's locked behind social or temporal conditions.
Multisig shards across a collection means no single collector sees the full picture. You need M-of-N holders to cooperate. That turns viewing art into a collective act. Timelocks mean the art literally changes over time — content that didn't exist for you yesterday becomes visible today.
So it's not games exactly — it's art where the audience's relationship to it is dynamic rather than static. A painting on a wall is the same every time you look at it. A steganordinal with timelocked layers is different depending on when you look, who else is looking, and what you collectively hold.
The entertainment element comes naturally from that structure, but the core is something more interesting: art that treats access as a creative medium, not just content.